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Collaborative User Interfaces  

A few days ago I was asking my social networks if there's a specific term for "user interfaces assisting human-to-human interaction — in a sense of eg. group learning, (cardboard) game play, reading books to kids, doctor vs. patient, salesperson vs. customer ..."? I was actually looking for a technical term a la GUI, TUI or NUI or such …

So far, I have no concrete indication for a field like that, already being explicitely labeled eg. CUI (Collaborative User Interfaces) – because a first thought was it must be something with "collaborative" (which was confirmed by my friend Sonja in my Facebook thread). The only thing I'm missing in this is that it is too generic, or too open-ended. In a way, things like Facebook are also collaborative user interfaces, though interaction between people is mostly virtual (although it might lead to real-world interaction, but in best case, Facebook in its current form then doesn't make an appearance anymore ;-).

I found one paper that talks about "synchronous collaborative user interfaces", which is indeed longer, but also more to the point. Although "synchronous" could still refer to Facebook – at least if you're online together with some friends, doing a lot of wall-to-wall posting or chatting – it still refers more to a group of 2 or more people, sharing the same real-world location at the same time.

If you're stumbling across something related or have some thoughts around the topic, please let me know. We're currently researching and developing in this field as we're confident that there's a lot of room and perspective for ideas with all these new mobile devices such as smartphones and mainly tablets (here are some thoughts on the iPad as a shared device). And of course there's plenty of open ground on the horizon if you think beyond today's devices and screens (huge immersive multi-touch screens are quite appealing, though ;-) – interaction involving tactile everyday objects, things that are becoming intelligent with added sensors and microchips. When computing is finally becoming ubiquitous, when digital is seamlessly woven into the real-world.

Think of interfaces that are actively assisting any form of collaboration between at least two people in a face to face constellation. Think of that interface not being too immersive to distract your counterpart away from you (or both altogether), but instead enhance your face to face interaction, help you fulfill the task you're currently into together.

Update: Moritz has pointed me to an academic field called computer supported cooperative work (CSCW) that is being researched since 1984. According to the Wikipedia entry, CSCW "addresses how collaborative activities and their coordination can be supported by means of computer systems" – which describes pretty well what I was looking for. I find the title a bit too cryptical and dated though, but really great to see there's a lot to read about. Now it's time to find – and work on some good examples.

On the Wikipedia page for CSCW there's a graphic called "CSCW Matrix". The aspects that I find most interesting about it are the ones in the upper left – face to face interactions, same place (colocated), same time (synchronous). When talking about a device such as the iPad for that purpose, that might be "single display groupware":

The CSCW Matrix from Wikipeda

Here are two academic papers I found touching the topic of "collaborative user interfaces" in the broadest sense:

Model-based development of synchronous collaborative user interfaces (PDF)

This paper undertakes with collaborative software development taking into account requirements emerged from recent progress in technologies relevant to networks and computing devices. Considering this technological breakthrough, especially under the light of the consequently sharply growing online virtual communities, we can deduce that a new substance is given to the software supporting collaborative practices for multiple environments. In such cases, one important aspect to consider is the user interfaces (UIs) design supporting group work appropriately. The results today offer a rich insight to the desired groupware functionality and the features devised to facilitate such functionality (i.e., replication models, object sharing, floor control, etc). On the other hand, very little is known about their capability to facilitate generation of multi-user interfaces to groupware applications. With the advent of model-based user interface engineering, which signifies a move towards transformation-based approaches to generating the user interface, one challenge is bridging across these two perspectives. The current work seeks to contribute to this goal by identifying the type of models needed to capture collaborative behavior in synchronous multiple user interface settings as well as generating the collaborative user interface by making use of suitable platform-oriented architectural models.

Designing Collaborative User Interfaces for Ubiquitous Applications Using CIAM: The AULA Case Study (PDF)

Abstract: In this article we explain how we apply the CIAM methodology based on the CIAN notation in order to generate user interfaces in collaborative applications. CIAM has been applied successfully in the development of desktop applications, such as Domosim-TPC, demonstrating its effectiveness in the definition of user interfaces for collaborative applications where a shared context is required. We present the AULA system modeled by means of CIAM. The results in the application of this Methodology show the necessity to include those aspects closely related with context modeling and the synchronization of contents; that is why we make an outline of the way to take into account these characteristics as a future work.

 

 

 

 

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Hulu Plus – Watching TV across multiple screens  

You can start watching a show on your HDTV one night, pick up where you left off on your laptop at lunch, watch another chunk on the bus ride home on your iPhone, and finish watching in bed on your iPad. The time to watch your favorite shows is any time you want.

… and hopefully anywhere you want soon!

More information in the Hulu Blog.

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"Antisocial" vs. "real-life social"  

"In a world where devices and services are more and more socially connected, the iPad is strangely ANTIsocial."

Apple iPad: an Antisocial Device

vs.

"After reading one such blog post saying that the iPad was antisocial, because it didn't have SMS or the ability to run IM in the background, it struck me this was a restricted view of what it means to be social."

The iPad is real-life social

Yeah, the iPad needs better capabilities to share the device between people.

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Kids and User Interfaces  

Some days ago, I attended a get-together, where there were several (heavy) internet users telling anecdotes from their everyday digital life: an online activist, a blogger, an ex-hardcore gamer, a start-up guy and a 61 years old retired man. The latter made an interesting point: he said he doesn't understand why there isn't a lot more technology and user interfaces optimized for old people, a huge and profitable audience. Of course there are very simple and no-frills cellphones for the wrinkly, he argued, but they mostly don't notice since they inherit discarded pieces of old technology from their children or grandchildren.

So what does this have to do with Kids and User Interfaces? I'd like to think about some ideas related to designing target-oriented user interfaces for specific groups of people. Although it's mostly very complicated (or even impossible) to lump together people to treat and communicate them as separable target audiences, I think it's quite possible to do so with elderly people and kids. Of course, there is a high level of diversity just within the boundaries of "seniors" or "kids", but it works in a more general, mainly cognitive manner. Kids aren't as handy, mature and experienced; an elderly person is more likely to be visually or motor impaired.

When I was a kid, I wasn't allowed to watch TV until I was around 16 or 17. Which at that time made me very greedy for staring at a television or playing computer games when visiting friends. On the other hand, I today still feel awkward when in contact with a TV: I turn it on and watch whatever's currently running, for example. I'm not really able to channel-surf. In a positive sense, I have no television habits or addiction at all.

I'm thinking alot about what's the best way to handle these things for Tilda, my 3,5 year old daughter. And today, there are even more points of potential seduction – screens and digital media are pretty much everywhere, we're surrounded by more and more interaction and distraction and we need to adapt carefully. So no matter if you're having a lot of devices in your household or not, you have to develop a strategy. And I think the best way to go is a playful but very deliberate exposure to technology. There's some risks and a lot of great things, so you need to find a good balance for and together with your kids.

Of course Tilda was very curious when she first saw the iPad. Although she was already quite experienced with touch screens due to the iPhone (she managed to intuitively unlock it when she was around 2), this bigger and glossy apparatus fascinated her even more. I think it's in a way about the scale of the device, which compares much better to the real thing: people in movies appear a lot bigger, and the canvas of drawing apps feels quite similar to standard paper sizes. So when Tilda first picked a color to draw with, she had a look at her fingertip to make sure the screen didn't loose color.

But what I think would be a great field for kids usage of the iPad is not the passive consumption of films, radio play or music. It's rather things that stimulate creativity and invention. For smaller kids it starts with puzzles, simple cause and effect games, color and shape association. A next step could be drawing (do you remember your Magic Sketcher?), step by step leading to more advanced educational games and applications (reading, writing, making music, editing video, programming …). 

Mobile or portable devices such as smartphones and tablet computers also show a great potential for a more social use of technology (who would take a laptop to a crib?). Where some parents stopped reading lullaby stories to their kids long time ago, just placing them in front of a screen, new forms of shared multimedia storytelling could arise, where parents read some bits, then there's some sounds and music, interactive elements and short movie clips. And why not even combining these new digital gadgets with classic material – e.g. an iPhone with a book?

Although there are plenty of iPad apps for kids in the education or games section of the iTunes store, I haven't found anything that truly convinced me yet (any kind of tip highly appreciated!). At this point, I'd like to share three observations I made during checking out some of these apps together with Tilda. They are less about the actual intention or purpose of these applications, but rather about more general kids interaction issues that popped up quite quickly.

Alice for the iPad Lite*: accidental page turns
Alice for the iPad has gotten a lot of attention from the press. It's basically a very well designed classic book, enhanced with some playful interactive features that engage you with the story by moving things around with your fingers or by tilting the device. But the problem is – at least that's what happened when Tilda was playing around with it: to go to the next/previous page, you have to swipe right/left. So there's a conflict with moving objects around the screen and a lot of accidental page turns – leading to regular frustration. I think in this case it would make much more sense to only use the arrow icons on the bottom for navigation (as shown in this movie – it seems they added the swiping in a later update).

* we only used the free light version, since it wouldn't make much sense to read the English version

Drawing Pad: no easy sharing option
After Tilda had finished her first masterpiece with Drawing Pad (the name of the app should be quite self-explanatory), she felt the urge to share it with her aunt and her grandparents. There are several options to export drawings: they can be saved or shared by Email, Facebook or Twitter. But all these things involve text and writing capabilities, so I was thinking: why isn't there a way for me to setup like 3-5 pictures of relevant family members, and whenever Tilda's finished with a new piece she can easily share it by just tapping on a face she knows?

General issue: irrelevant settings pages
We encountered this problem with Drawing App as well, but I think it's a general issue. Within many apps, settings pages that are not really relevant for a kid's usage, are mixed into their interaction flow. They open them by accident, don't know how to get rid again (an "X" icon is not learned in this case) and get lost or frustrated. I think this could be solved quite easily: it's not about hiding these buttons or icons, we (the parents) still need them for configuration purposes. But why not using multitouch gestures such as tapping with two or three fingers simultaneously? Hints would be easy to give, but if kids don't need them (or just cannot read), they won't really get in their way. I think this works quite well in the Atomic Web Browser for the iPad, where a 3-fingers-tap toggles between normal and fullscreen mode.

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"iPad mag" vs. Microsite  

"Wiping the screen" to make a blurry image of a hot car less blurry is a classical gimmick from the era of advertising microsites – "adding a layer of interactivity", so to speak.

It's Monday morning and I'm fussy as hell.

I just stumbled across an article on Apple iPad’s Automotive Infiltration. I guess it makes total sense for the automotive industry to jump on the iPad bandwagon. As much as for many other branches, the device makes sense for sales people in the field, where a stylish thin screen with an easy-to-use touch interface might feel more appropriate than chunky laptop computers. Even bundling a preloaded iPad with a flagship luxury sedan such as the Hyundai Equus sounds plausible – it's quite in proportion and the device offers a great medium to provide an introduction video, the car's user manual, an emergency application or even some kind of upselling/cross-selling content …

But with iPad apps such as the freshly announced Volkswagen "Das" (~385 MB to load), I also see a danger: are these corporate "iPad mags" becoming the new kind of bloated advertising microsite? You know, these monolithic flash explosions that nobody ever actually uses (right after the fascination for the newest flash and motion design tricks has died away)? For me, most of them have always been enhanced print ads with some added animation and interactivity, but not very much value or relevance.

I don't understand why Volkswagen didn't at least build in some kind of car configurator or some other form of integration into the sales process (I always thought conversion rates are quite good for these kind of tools). Or did I overlook something?

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Refreshing magazines.  

Yesterday I wrote down a lot of thoughts on the iPad in general, and on newspaper and magazine content in particular (Part I, Part II, Part III).

Today, in front of my computer only since less than hour, I already stumbled across two publications I experienced as quite refreshing:

1. LOVE

LOVE is a twice-yearly compendium of inspiration - for designers, for artists, for anyone looking for visual ideas; for anyone who loves fashion and design so much that they want to climb inside the heads of their heroes. Fashion is part of a creative cross-cultural dialogue and, for this reason, LOVE opens its readers to the most exciting developments in music and art as well as fashion to reveal the shape of tomorrow's aesthetics in its purest form.

In addition to the twice-yearly print compendium, they're running a website. Since today's my first visit, I have no idea how often they update it, but it seems that new chunks of content are being added from time to time and independent from the print issues. This is sure about the "Incoming" column on the right, where photos (and movies?) are being added almost daily. We'll see what happens to the "Featured" column.

What I like about the website, although there's not really much to read or to look at (did I write "not much to look at"? I mean, there's bare naked supermodels as an animated GIF!) is how unpretentious it appears. It's just there – no drumrolls, no spectacle and it immediately makes me want to explore the content. I'm getting curious what's on the site, but it also creates interest for the print compendium.

It doesn't really work on the iPad, but with some tweaks to the UI and the code it could be a nice example for a web-based iPad magazine. So please verybody with an iPad, visit the site so they find a lot of them in their statistics and there's no way around optimizing for the multitouch device.

→ http://thelovemagazine.co.uk

2. McSweeney's for iPhone (and the iPad soon)

I haven't heard about McSweeney's before. It's not really a magazine by definition, it's a literary journal and "as a small publishing house, they're committed to finding new voices". This goes for authors and contributors, but obviously also for storytelling formats, since they released an iPhone app (and as I found out in the App Store, an iPad version is on the road).

As "a dominant force in mobile infotainment whatever", they're promising "Stories. Short films. Interviews. Comics. Readings. Bad advice" against "lonely moments". You can buy the app for €4.99, which includes a subscribtion to their content feed for half a year (it can be refreshed within the app). You get all future updates starting with your purchase, but no content that has been published before (an attitude I do appreciate). Content formats range from short movies to small books.

But what I found most exciting was the following part in their statement (make sure to read all the text on their website):

At the same time [besides still publishing printed matter – editor's note], we’re always looking for new ways to communicate with our readers. McSweeneys.net has been an important part of our operation from our very beginning, and this project is the next logical step. It’s fun to try things like this, and the iPhone format provides opportunities for working with different types of media, especially in small chunks and with fast delivery. We expect it to evolve in interesting and unpredictable ways, and hopefully you’ll follow along with us.

I'm really looking forward to follow along with them.  

→ http://iphone.mcsweeneys.net

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Even more thoughts on the iPad: Print vs. Web.  

In my last post regarding the iPad, it took me 15 paragraphs to ask a simple question: why haven't I seen any really great (newspaper or magazine) website dedicated to and fully optimized for the iPad? I'd like to add a few aspects regarding the "print vs. web" thing now.

I just read a very interesting post entitled Understanding iPad, which took 28 paragraphs to come to the following conclusion:

Flaws and all, the iPad is indeed in a class all by itself. It's a new kind of computing device

It's very extensive and has a lot of background info and details about current computing platforms in general. According to the author, the iPad is made to consume, not to contribute. And it's hard to categorize. But for me, there's still no answer to what the iPad actually is. Not that I need that answer, maybe it's part of the magic not being able to nail it down. But what I know for sure is that it engages me with content in a way that I haven't experienced before and that I can't really verbalize.

I'd like to write on the topic of "Print vs. Web" on the iPad, which correlates with this ambiguity.

A lot of publishers of print newspapers and magazines are currently releasing content apps that are highly reminiscent of print design. They probably do it because they want to be visible on the platform as soon as possible, or because it's what they can do best, they don't know better, or because they don't see the iPad as a screen, but a discrete canvas such as paper. We don't know.

On the other hand, there are the web people complaining about that. Oliver Reichenstein of Information Architects has made some evident points on why multi column grids and the usage of non-screen fonts are making iPad applications such as the WIRED app quite hard to read and enjoy. All in all, there are a few people asking why publishers aren't releasing their titles on the iPad as … websites – the modern way of treating digital content. There's a lot about how this new breed of newspaper and magazine apps is "a step back in history".

While I fully agree that slightly adapting print titles and pushing them to the iPad as "interactive slideshows" or enhanced PDF-Readers is not really the way to go, I'm also asking myself what this actually says about newspaper and magazine websites. I went into detail on that in my last posting, but seriously – how many really compelling websites for major publications do you know? Didn't we all excoriate them before we had this new iPad content apps thing to rant about?

My point is: why shouldn't there be any good and well established design principles from printed matters we can elaborate and adopt for something like a multitouch-enabled slate device with highly responsive direct manipulation capabilities? Just because the web is digital, does it need to be the blueprint for anything digital? Does digital design always need to correspond with the loss of control?

Many of us used to complain about typographical restrictions on the web, longing for (and even inventing) mechanisms to extend the limitation. Now there's more typographic richness in an iPad magazine app and – no matter how weak and flat the production quality might be (text layouts as PNG graphics) – we also find reasons to lament about that. For sure, there are technical restrictions to the iPad screen text and rendering engine that make weak readability for a lot of fonts. But isn't there a bigger picture to look at – the screen technology might be very much improved even with the next generation of the device. The iPhone currently has 480x320 Pixels with 160 Pixels per Inch. The next generation of the screen is rumored to be 960x640 Pixels, two times as much and which would lead to a much higher density given the fact that the iPhone can't really become any bigger.

From a user perspective it's quite irritating that currently, most newspaper and magazine apps have different navigational models. Some use scrolling, some let you swipe from page to page within an article, others use horizontal swiping to move from article to article, some add a lot of arrow icons doing a lot of things you pretty often wouldn't have expected to function the way they do. Just as with the familiarization of the WWW – which made a good portion easier to use, but also more boring to experience – the best principles might evolve and become standards. Like Amazon did for e-commerce (and a lot of websites beyond that category). Or apple.com for product presentation.

I have thought a lot about the question if I prefer scrolling or page swiping to move forward within text. And when talking to other people I often recognize how this might in the end really be a matter of taste. That's why I like how it's a user preference in Instapaper for iPad – long articles can be continuously scrolled by swiping vertically. But you can also the the behaviour to paginated, which means that every swipe (or tapping left or right of the text body) leads to another page. And I have to say that I even switch between those two modes and I need some further evaluation to understand when and why I do it.

Something that I really liked about the WIRED app was how within an article, no matter at what position you currently are, the layout looks great. And when I'm using Instapaper on my iPhone, eg. for commute with many breaks and reinitialization of my cognitive apparatus, the paginated mode helps keeping track of where I last stopped (and there's not as much accidental scrolling).

And really, tell me whatever you like, I still love the idea of issue based magazines. It's not only a technical thing, it's also an intellectual concept. Compare it with music albums and you know what I mean. Most print magazines are, from a content perspective, compromises though. A lot of different things are being cramped into an issue – some things that need to be up-to-date are really having a hard time in bi-monthly magazines. So actually, most magazines rather compare with compilations (to stick to the music thing). A magazine in the sense of a musical album could also be topic or theme based smaller issues – monolithic content bundles on an irregular basis …

So what I really like of what I experience with the iPad is how it challenges a lot of things. It's really not that much about what an iPad really is or could be, but what it does to storytelling and how people perceive and interact with content. Regarding magazine design, it questions print and web design at the same time. It challenges magazines as a format and I'm looking forward to a lot of exciting things happening down the road. iPad or not, both print and web design need a refreshment.

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Some more (rough and lenghty) thoughts on the iPad: Apps vs. Browser.  

This is part II of my iPad series, which has actually become quite rough and lengthy. If you prefer it a bit shorter (just a bit), you should rather start with part I, which is about sharing the device.

Apps vs. Browser – that's my favorite topic around the iPad right now, because it relates to the other major surprise I encountered during my first weeks with the device: for me, the killer app is the web browser. Which doesn't seem to be a very special thing: "surfing the internet" is with 83% among the "most common uses" for new iPad owners, according to a survey by ChangeWave Research.

To be honest, in a way the iPad did not live up to my expectations. Which is, in retrospect, a good thing. I guess I bloated expectations with comparing to the fascination I experienced when first touching and using the iPhone (and at that time, this was my first real contact with a commercial, comprehensive multi touch product). Today, the iPhone is a commodity for me. And the iPad actually started on that level – no geeky excitement, no technology lust this time. Which again is why I think it's a good thing being underwhelmed at first glance.

On the iPhone, I'm totally into the single task and purpose nature of the apps model. When on the go, I totally embrace the focus it leads to and I can mostly forgive limitations it sometimes brings along. I think designing mobile interaction reduced for that very specific context of being away from a full-blown or stationary computer is the right thing to do. Many things just aren't important enough to take care of when standing in the middle of 35 other badly tempered people on a bumpy bus trip. Yeah, for sure I feel often tempted to accomplish inappropriate tasks in awkward moments. But I learned my lesson when – in a moment of inattention – I dumped my iPhone on the ground and it was fully broken. And let's not talk about those fully immersed people on the street, almost falling over themselves while staring at their mobile screen ...

Many of these iPhone apps feel similar in a way, cause the good ones mostly stick to some basic patterns defined by the environment of the iPhone OS. This is much more about some general principles, less about sticking to guidelines as close as possible. I have seen and used apps that have their very individual visual language and even some quite unusual behaviour – but as long as they're designed specifically for the iPhone and with iPhone users in mind (most often by hardcore iPhone users themselves), they work really well.

But apart from the fact apps can be sold thru iTunes and some native features that can only be done with apps, why shouldn't all the things I described be possible with websites or web apps? I'd say the fact that I have used many more great apps than mobile websites doesn't have to do with the format of delivery, it's rather about what's been done with it. And maybe developing apps for the iPhone more likely leads to better user experiences, because developers often rely to existing frameworks and use common building blocks (for convenience reasons, or simply because they have to). To put it cynically: these restrictions, on one hand from designing for a really small screen for people on the go and on the other hand thru predefined patterns rooted in a closed and regulated ecosystem are a good thing for undetermined decision makers, cause it actually forces them to eg. throw out a lot of things if they want to create an acceptable mobile user interface.

If the undecided are now using the iPad as a platform to bring back all their company level compromises to the user, because there's more space and a broader spectrum of interactivity, that's quite a bad thing. And this again doesn't have to do with apps or websites. It's a matter of general attitude and setup. Tablets, such as cellphones again have their characteristic criteria that have to be taken into account when developing content and functionality for that very target platform and audience (the same is true for desktop computers by the way, but some kind of actually needed reset seems to be way easier to accomodate if it's rooted in an external and seemingly inevitable impulse).

Why the biggest competitor to iPad news apps may be a familiar icon is a great posting on Nieman Lab. The author also experienced how web browsing would be his favorite task on the iPad and claims that for newspapers and magazines, their websites might become a major competitor for their rushed-by-a-hype content apps.

Many publishers are releasing theit titles to the iPad in highspeed, though I have not really seen a single news or magazine app that really convinced me. Many rather seem to fancy the paywall and blindly agree to the need of those real world metaphors that Apple wants them to use (I'm not against them in general, just very careful about it). In their case, using layouts, typography and "material" they know from the print world. And everybody does it in a different way – as a matter of taste, or to differentiate from competitors? I have even seen (or heard) page turning sounds in an iPad magazine that claims to be a "living magazine", which at first glance sounded kinda promising (apart from ringing the multimedia cd-rom bell). But I thought they at least are freeing themselves a bit from the world of dead trees. It seems many publishers feel urged to move their asses on the tablet in a quite dizzy rush.

On the other hand, more and more iPad owners are going to visit their websites – because they always went there, because internet surfing is very common and convenient for them on their tablet or simply because it's free. And you know, even the paid magazine apps for the iPad have a lot of adverts, no matter how well they're integrated or executed, so no excuse on that end. If your server statistics are going to tell you there are a lot of iPad Safari users on your website, what are you going to do? Block them and redirect them to your paid apps? Rather not, I guess (although I wouldn't be too surprised about such reaction).

And then again – and this refers to the point made above about limitations in the platform leading to better experiences because more clear decisions have to be made: many, many newspaper and magazine website interfaces are a mess nowadays. They have grown over many years and are mostly the result of dozens of compromises and quite often also victims of internal politics and infighting. As a user, we can feel the fuddy-duddy skirmish between marketing and editorial people on almost every single page. I'm talking about overcrowded start and section pages, weak navigational flows or readability, bothersome advertising displays and overlays, nasty tricks to get you to the site (SEO) and to keep you engaged on the site. Many things that have been designed to keep the system running instead of making great content available to a wide – and satisfied – user base. And I'd say clever browser extensions to hide banners – or third-party applications such as Instapaper to make text actually a joy to read are not the best possible solution, although they solve these problems for an ever-growing amount of people.

Are publishers trying to get rid of their newspaper or magazine website legacy? Does this, in combination with the illusion of refunding through app store paywalls, make them blindly rush on every new platform that sounds promising at first glance? Did anyone seriously ever think, this could save them – like, almost automatically?

I'm not saying publishers should not develop these apps for the iPad or tablets in general, or even sell them. I totally appreciate this early wave of – let's face it – experiments with a new mass market platform. Finally, even hard-nosed decisions makers seem to talk about interface design being part of their responsibility. And really, I was never as excited to engage with content as I am with the iPad – although I haven't found a silver bullet yet (and haven't touched any other tablet). Even doing showcases for PR reasons is fine, if they're treated as such. They might help us feel some kind of perspective, they're showing us unclaimed territory to be explored and have conversation around. All these discussions that are now raising, aren't they a really positive and good thing? Something that is really necessary to move forward? 

I really think we should profoundly take into account what we learned from the web more than a decade ago – and how it evolved over the years. How people started to adopt it, and how they're using it now. We cannot avoid all mistakes, they're part of the game. But all kinds of people – designers, programmers, journalists, consultants, marketers etc. – that are now developing for the iPad have already worked in the digital world since mid or end of the nineties – and already went through an even quite similar early wave, when web design was about bridging print design to the digital world. As a designer, having spent many years on designing websites and software mainly for the desktop environment, I really feel excited like a kid again to experiment with new platforms such as mobile computing, tablets or the internet connected TV. That's a new kind of variety to deal with, a lot of new ground to explore. Time for fresh imagination, based on experience gathered over time, instead of just applying and repeating what already exists.

Ok, what I'm really asking myself: why isn't there a single great example of a newspaper or magazine website fully optimized for multitouch tablets? Something that is neither loveless accumulation of content cramped with countless ads nor the new school of multimedia enhanced ePaper/PDF-Reader thingie. Or am I just blind? Naive? Asking too early? Shouldn't we just start working on it?

One of my favorite newspaper web interfaces is the New York Times Skimmer. I was really curious to try it on the iPad, but it's actually not working that well. Isn't this an app (web-based or not) that is predestined to be experienced on a tablet computer? They have optimized the fast skimming scenario for the PC thru adding keyboard shortcuts. Why aren't there eg. multitouch gestures supported now, why isn't there a sophisticated article view …?

Wow, you're still here! I actually just started writing part III and trying really hard to keep it as short as possible. The harder I tried to keep it short, the longer it became – here's part III:
Even more thoughts on the iPad: Print vs. Web.

And some highly recommended reading on the topic of content treatment for the iPad:

WIRED on iPad: Just like a Paper Tiger…
I Prefer Safari to Content Apps On The iPad
Is This Really The Future of Magazines or Why Didn’t They Just Use HTML 5?

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Some thoughts on the iPad: Sharing the device.  

This is part I of my today's series featuring some impressions and thoughts on the iPad after having it in use since a few weeks.

Well, a lot has been written on the iPad already. Mainly the social media tubes are filled with it and I'm sure there's already been something like iPad-related getaway – which is not easy, since it's just everywhere. But I actually like to read other people's thoughts on it and I really see the discussion just starting to get interesting, because now the iPad is a) available for quite some time in the US and b) is getting available (and used) in more and more places all over the planet.

For me, the iPad has brought up quite some surprises. I never understood the early whining about the lack of a camera, USB port or "real multitasking". Ok, some way to connect it to an external hard drive or printer wouldn't be too bad, but I'm convinced this will come soon (no matter if it'll be USB or something without wires). But no – or limited (in terms of: by design) multitasking is something I appreciate, cause it helps me focus and concentrate on one thing at a time, which I'm quite bad at in general.

And here's the first surprise. Actually, it first came as a surprise, when thinking about it now it seems just obvious. The concept as well as the form factor of a tablet makes it a device that's implicitly designed to be shared with others, with your surrounding. The lack of a constant place as we know it from the PC, the fact that it's just a thin (though quite heavy) screen, in fact an everyday object to serve you as a window to the digital world. Something that seamlessly fits into your household and everyday life – with all its pros and cons. It could easily get hidden between paper magazines and newspapers (sic!) and fall on the floor when carelessly moved, or it might intuitively integrate into your cooking procedures and look quite messed up after a while. You put it here, somebody else picks it up sometime later to use it for something else somewhere else. You get the idea.

But the iPad, or it's operating system is not designed for that purpose (yet?). It's not a multi user device. Despite all these mentioned aspects related to collective usage, it's built for one single user. Whatever you do with it, no matter if you're using a bunch of apps or just logging into websites with the browser, the treatment of data is highly personal.

And I think this is quite the contrary of what it should be. It might be that Apple has avoided some kind of user management for the sake of simplicity – and there might be some other difficulties nobody understands (such as DRM restrictions etc.), but then again, why does Mac OS X have it? isn't this also an operating system designed to be for everybody's ease of use? And really, I don't use it on my MacBook. But it would be a killer feature on the iPad.

When we only had a single iPad for our design studio (we got it quite early for project research reasons), we needed to share it between the two of us. Because if you want to truly experience the product, you have to set it up to your very own preferences and work with your personal data. We found some rather cumbersome workarounds that nobody would like to apply for that purpose on a daily basis. And now that we have two devices on hand, I still want to share it with my girlfriend – or even with friends that come to visit. I already wrote about it earlier: the iPad is a piece of technology that is just there. Almost no barrier for a stranger to pick it up, use it and then suddenly finding her or himself unintentionally confronted with somebody else's private messages.

Let's not waste more time on the issue, as it will become available soon anyway. I'm convinced. That's what's going to happen for TVs as well, the smarter they'll get and the more they are going to be connected to the internet. And also, from an interaction point of view: for the same reasons described above (everyday object, ubiquitously integrated into environments ...), it totally makes sense to always password protect it. So why shouldn't there be different logins for different people, plus something like a guest user with restricted functionality and no access to other's personal data?

If you didn't fall asleep until here, please read part II: 
Some more (rough and lenghty) thoughts on the iPad: Apps vs. Browser. 

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What is the iPad for?  

Found on Ben Malbon's Posterous:

Like any new platform, people need help placing new technologies such as the iPad within their current behaviours. The outdoor ad below gets it right: the iPad is a fantastic way just to hang out with the Internet. I (just about) remember similar ads for the Walkman when it came out: 'use it like this'. It's like a giant public user manual.

 (via)

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