Blinki – an electronically augmented board game from the 80s →
When we visited my parents the other day I found a game I had almost forgotten: Blinki – an electronically augmented board game from the 80s.
Christophe Stoll, aka Nitrada, co-founder of precious, a design consultancy based in Hamburg, Germany. http://precious-forever.com
When we visited my parents the other day I found a game I had almost forgotten: Blinki – an electronically augmented board game from the 80s.
Some time ago I wrote a posting called Strategies for "digital self-control"?, giving "some general examples of where I think a certain concept or feature of a digital environment is – by design – having a profound impact on the user's perception and behaviour". Without mentioning the notion once, what I was surely (and unconsciously) hinting to was the idea of persuasive design.
It apparently took me two years and meeting the author in person to find out about these two stunning presentations around the topic. Make sure to watch them both – 246 slides, all worth your clicks:
And then, yesterday I stumbled across a great article entitled Designing a persuasive video game. Please read it. Now.